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Download highfleet shipworks
Download highfleet shipworks












For example, the M-22 180mm cannon was created based on a Mk-1-180 sprite with a new barrel made of Sprint+flare and a muzzle brake made of a hull block.ĭo not forget to create corresponding entries in dialogue files, otherwise the name and description will be empty. OTOH, you can still create new visuals if you are creative with the sprites you already have. The game got some unsused sprites, but there isn't much. Note that you don't need an entry in ria-once you install a part on a ship, it will be written in a ship file and will only refer to OL.seria. Now the last module category will be replaced with the module you just created.

  • Do not forget about module mesh, sprites, slots.
  • Tweak the stuff you want-HP, density, mass.
  • Set m_oid, m_master_id (IMPORTANT, the value is the ria root node m_id value, otherwise your game will freeze).
  • Go to ria, pick a vanilla module entry and paste it into ria instead of a deleted node.
  • Read the corresponding guide section about ship updating after you changed the module values.
  • Maybe some other misc stuff I missed, since I avoid touching the tech attributes.
  • m_scale is being used to flip symmetric parts like legs/engines.
  • m_position.*, m_scale.* and m_angle attributes now make sense and define the module location.
  • It's one/zero for guns/missiles, ELINT power value for ELINT (zero, full or half if obstructed) and radar range in km for radars (zero/full/half). (everything with an arc) get a m_sectors repeating attribute, 360 entries per part. Module entries are very similar to ones in ria, with some differences: If you want to mess with ship stats, it's better to change ship module stats and then force the game to recompute global stats.

    download highfleet shipworks

    What's really important there is the m_flagship flag which you may set to "true" is you want the ship to be recognised as a flagship. It's important to know that there's no sense to change them if you want to alter ship's speed, range or sensor strength these are used mostly for spawn computations or GUI visualisations.

    download highfleet shipworks

    This node contains lots of ship global stats, which define how far/fast/long it can fly/see/be seen. M_card_main=(The abracadabras are cyrillic decoding issues everything looks OK in the game)














    Download highfleet shipworks