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For example, the M-22 180mm cannon was created based on a Mk-1-180 sprite with a new barrel made of Sprint+flare and a muzzle brake made of a hull block.ĭo not forget to create corresponding entries in dialogue files, otherwise the name and description will be empty. OTOH, you can still create new visuals if you are creative with the sprites you already have. The game got some unsused sprites, but there isn't much. Note that you don't need an entry in ria-once you install a part on a ship, it will be written in a ship file and will only refer to OL.seria. Now the last module category will be replaced with the module you just created.
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What's really important there is the m_flagship flag which you may set to "true" is you want the ship to be recognised as a flagship. It's important to know that there's no sense to change them if you want to alter ship's speed, range or sensor strength these are used mostly for spawn computations or GUI visualisations.
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This node contains lots of ship global stats, which define how far/fast/long it can fly/see/be seen. M_card_main=(The abracadabras are cyrillic decoding issues everything looks OK in the game)
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